Just look in the direction of all the cheering and you’ve found the Craps (dice) table. Once associated with a group of GI’s kneeling around an army blanket, the game whose name is ascribed to one John Crappaud of New Orleans, has come a long way!
The game begins with one of the players, or the “Shooter”, rolling two dice the length of the table so they strike the opposite wall, that’s what makes it impossible for anyone to control the outcome. These are your betting options.
Pass Line—You win even money on 7 or 11, and lose on 2, 3, or 12 on the first roll, known as the “Come Out” roll. Any other number that comes up becomes the “Point”. If your point comes up again before a 7 is rolled, you win even money. Once a Pass Line bet is made, the bet cannot be picked up until a win or lose decision is reached.
Don’t Pass Line—It’s the opposite of the Pass Line. You win on 2 or 3 and lose on 7 or 11. If 12 comes up, it’s a tie and no one wins. Any other number that comes up is the point. You win if 7 is rolled before the point comes up again. The bet pays even money. Unlike a Pass Line bet, a Don’t Pass Line bet can be picked up by the player before a win or lose decision is reached.
Come—This allows you to bet the Pass Line any time after the shooter’s point is established. You take the next number rolled as your point. After that, wins and losses are determined on the same basis as a Pass Line bet.
Don’t Come—The reverse of Come. You’re betting 7 will come up before the shooter’s point.
Field—This is a one roll bet that can be made anytime. If a 3, 4, 9, 10, or 11 is rolled, you win even money. If a 2 or 12 is rolled, you’re paid double.
Any 7—This is a one roll bet that can be made anytime. When 7 comes up on the next roll of the dice, you win 5 for 1.
Any Craps—This is a one roll bet that can be made anytime. You win on 2, 3, or 12 and are paid 8 for 1.
Hard Ways—There are four hard way combinations: hard four (two 2’s), hard six (two 3’s) hard eight (two 4’s), and hard ten (two 5’s).
Example: If you bet on hard six, you win if a pair of 3’s comes up before a 7 or before an easy six (5& 1 or 4 &2). Remember, hard six and hard eight pay 10 for 1, hard four and hard ten pay 8 for 1.
Horn Bet—A one roll bet that can be made anytime. You bet on a combination of these four numbers: 2, 3, 11 and 12. If any of these numbers come up on that roll, you win. 3 and 11 pay 15 for 1, 2 and 12 pay 30 for 1.
Buy Bets—You can bet on 4, 10, 5, 9, 6 and 8 and get actual odds in exchange for a 5% charge on the amount you bet. You win when the number is rolled before a 7 after the come out roll.
Lay Bets—These are the opposite of Buy Bets, and the 5% charge is on the amount you could win, not on the amount you bet.
Place Bets—These are bets on 4, 10, 5, 9, 6 and 8. You win when your number is rolled before a 7 after the come out roll.
· 4-10 pays 9 to 5
· 5-9 pays 7 to 5
· 6-8 pays 7 to 6
The Craps Bonus wager shall not alter standard craps play. Each Bonus Craps wager and each independent wager shall have no effect on the primary game of Craps or other wagers made.
Prior to the “come out roll,” players may place an optional wager on one or more of the three Bonus Craps propositional wagers:
· All Small
· All Tall
· All or Nothing at All
With the exception of the number 7, as the shooter rolls the dice, the Boxman or dealer will place a Bonus Craps lammer on the circle of the Bonus Craps layout indicating the number that was rolled. For example, if the shooter rolls a 6, a lammer is placed on the circle with the number 6 inside of it. If the number is repeated by the shooter, it has no effect on the wager.
When the shooter rolls a 7 any of the other numbers, all Bonus Craps wagers lose and the lammers are collected by the dealer.
Bonus Craps is variation of craps. It offers the player the opportunity to make an additional wager during the game of craps. The player may select the additional wager from a group of optional wagers identified by the House. It can be played on a craps table as none of the existing features of the craps game are modified or eliminated.
The optional wagers available for selection by players in Bonus Craps are as follows:
All Small: all the “small” numbers (2, 3, 4, 5, and 6) will be rolled before a 7 is rolled.
· ODDS: 30 to 1
All Tall: all the “tall” numbers (8, 9, 10, 11, and 12) will be rolled before a 7 is rolled.
· ODDS: 30 to 1
All of Nothing at All: “all” the numbers (2, 3, 4, 5, 6, 8, 9, 10, 11, and 12) will be rolled before a 7 is rolled.
· ODDS: 150 to 1